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Sure it's made by a different studio (Blue Isle Studios), and sure it has objective gameplay thrown in the mix, but for the most part you will be basically running for your life, collecting clues/pages, and completing objectives as you are chased down. Īs one might expect "Slender: The Arrival" is not that different from it's predecessor. Of course as she does the infamous stalker of the game makes himself known, and once again the hunt for the eight pages is on. Armed with a flashlight that she found inside the house, and a video camera she had with her she sets out in the eerily quiet darkness of Oakside park to look for her friend, and attempt to make sense of the madness. After hearing her friend scream from said bedroom Lauren heads outside to see if she can find her. Upon arrival at the house she discovers that the property is abandoned, and that there's a bedroom littered with frantic sketches of the Slender Man.
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At the core of the story, Lauren, who is a friend of the soon to be missing Kate finds herself in a car wreck just a short distance from her friend's house. All you really need to know is that you are alone in the dark, and that someone, or something is after you. In 'Slender: The Arrival" there's a hell of a lot of things going on behind the scenes that you only get a taste of as you collect letters, clippings, and other memos from the missing character Kate, and other people of the Oakside park area. In a slightly similar fashion as that of the first games, and expansions 'Slender: The Arrival" once again incorporates the eight page theme, and adds a twist with some objective based levels that build upon the simple nature of the original Slender Man tale. You either did it, or you suffered that fatal final scare. The point of the games, and expansions, if there was one was to find all eight pages, or clues before the Slender Man got to you. The mere sight of this lanky apparition was meant to frighten the gamer in a jump scare fashion, and keep them on the edge of their seats as they set out to complete the game, and for the most part it did it's job. As you trekked through darkly lit forests, abandoned buildings, and whatnot as these characters you would catch glimpses of the Slender Man moments before the camera suffered from static interference.
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They were made to wander abandoned areas of varying sorts to collect pinned up clues that basically held a warning that the Slender Man was watching them, and that he was coming to get them. The protagonist in the original games, and in this follow-up sequel who were made to suffer the nightmare usually had only a flashlight, and camera at their disposal. Initially developed as a Steam game for the PC, Slender Man took the simple premise of clue collecting, isolation, and an unusually sinister stalker, and combined them to make an experience that could best be described as a living nightmare. Slender man, and the creepy lore he was derived from have become a household name in terror in many ways, and across many forms of entertainment.